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Thursday, February 28, 2013

PEMAKLUMAN JADUAL PENGAGIHAN BAUCAR BUKU 1 MALAYSIA (BB1M) 2.0.



2.         Sepertimana sedia maklum, semasa Ucapan Bajet 2013 pada 28 September 2012 Y.A.B. Perdana Menteri Malaysia merangkap Menteri Kewangan telah mengumumkan bahawa kerajaan akan meneruskan pemberian baucer buku kepada pelajar IPTA/IPTS tempatan dan Politeknik secara One-Off dengan kenaikan dari RM200.00 kepada RM250.00.

3.         Sehubungan itu, BB1M 2.0 akan mula diedarkan kepada pelajar seperti ketetapan berikut:

Bil
Fakulti
Tarikh
Tempat
Masa
1.
FKE
04 Mac 2013
Aras 1, Bangunan Pusat Persatuan Pelajar
9.00 pg
4.30 ptg
2.
FKEKK
04 Mac 2013
3.
FKP
05 Mac 2013
4.
FTMK
05 Mac 2013
5.
FKM
06 Mac 2013
Dewan UTeM 1, FTK
6.
FTK
06 Mac 2013
7.
FPTT
06 Mac 2013
Bilik Konvensyen, FPTT

4.         Para pelajar dikehendaki datang mengambil BB1M 2.0 pada tarikh yang ditetapkan.  Waris atau wakil tidak dibenarkan untuk mengambil baucar tersebut.Sila bawa kad matrik dan kad pengenalan semasa mengambil BB1M 2.0 untuk tujuan pengesahan.

5.         Semasa pengambilan baucar, tindakan yang perlu dilakukan oleh pelajar adalah seperti berikut:

i.              Pelajar hendaklah mengemukakan Kad Matrik dan Kad Pengenalan kepada petugas kaunter.
ii.         Pelajar hendaklah mengesahkan nombor baucar (5 keping baucar bernilai RM50.00 setiap satu).
iii.           Pelajar hendaklah menulis nama dan nombor Kad Pengenalan pada setiap keping baucar.
iv.           Pelajar hendaklah menurunkan tandatangan di senarai pengambilan baucar.
6.         Bersama-sama ini dilampirkan Garis Panduan Pemberian BB1M Tahun 2013 dari Kementerian Pengajian Tinggi untuk rujukan saudara/saudari seperti yang dipaparkan di laman web BB1M www.mohe.gov.my/bb1m . Dimohon semua pelajar mematuhi garis panduan ini. Penyalahgunaan BB1M 2.0 akan dikenakan tindakan undang-undang mengikut Seksyen 403 Kanun Keseksaan atas kesalahan menyalahgunakan harta dengan curang.

7.         Sebarang pertanyaan boleh berhubung terus dengan pegawai di Unit Biasiswa dan Akaun Pelajar, Bahagian Pengurusan Kewangan dan Perakaunan, Pejabat Bendahari di talian 06-331 6094/6117/6118/6119/6120.


Sekian,


UNIT BIASISWA DAN AKAUN PELAJAR
BAHAGIAN PENGURUSAN KEWANGAN DAN PERAKAUNAN
PEJABAT BENDAHARI
UNIVERSITI TEKNIKAL MALAYSIA MELAKA


Sunday, February 17, 2013

ONE Thousand Compilation of C++ Code for Engineering Technology Students




Sample. Include Flowchart.
Over One Thousand Pages, One Thousand Codes, One Thousand percent guaranteed working.

Five Chapter. average, 200 samples for each chapter. 100% tested, 100% working.
email me for booking.
100% 

Saturday, February 16, 2013

Computer program




Programming - is instructing a computer to perform a task for you with the help of a programming language.
The instructing part requires a step by step solution to the task. This step by step solution is called an algorithm.


People who make computer programs are called programmers.
There are usually two difficulties for computer programmers;
Finding a feasible algorithm (algorithm design) and writing the program (implementation).







People who use the programs are called
end-users.



A Computer program (software) contains a sequence of instructions for a computer. One program is usually composed of three parts:
Input
Process
Output


Input - part gets the data from an input device. from keyboard or from a text file.

Process - part is the hardest working part of the program. It carries out the algorithm and finds out the desired result.

Output - part gives the result of the program. Our programs will display the result on the screen or print it into a text file.

Yet more evidence emerges that our universe is a grand simulation created by an intelligent designer

Here's what it means in layman's terms

Here's the super easy way to understand all this. Your computer display screen has a finite number of pixels available, and this is called the "screen resolution" such as 1920 x 1440. This means there are 1920 pixels across and 1440 pixels vertically.

Everything you see on your computer screen must be drawn and depicted using these pixels, and nothing can be displayed that's only half a pixel. For example, you can't draw a vertical line on the screen that exists between the pixels that are hard-wired into the screen resolution. Everything you view on the monitor -- a computer game, a website, even a video -- is essentially transposed onto the "lattice" of pixels that exist in your hardware.

Your hardware, in effect, has a hard-wired "resolution limit" which defines the smallest size of any object that can be depicted on the screen.

Now, zoom out to the "real" world in which we live..... read more at this link.

Jadual SEM2 20122013


Isnin jam 8 pagi dan Jumaat 3 petang adalah masa yang merungsingkan semua.

Pencapaian BTKR 1313 SEM1 20122013 Kursus 1BTKK dan 1BTKR


Walaupun matapelajaran ini tiada peperiksaan akhir, kegagalan pelajar dalam mencapai keputusan baik dalam matapelajaran ini ialah kekurangan membuat latihan atau gagal mengikuti kesemua kerja penilaian seperti Lab dan Lab Test. Oleh itu, pada masa akan datang, kerja Tutorial hendaklah diperbanyakkan dan memastikan pelajar tidak tercicir dalam setiap penilaian.

BTKR1343 COMPUTER PROGRAMMING



1.0  Learning Outcomes


Upon completion of this subject, the student should be able to:
1. Describe and convert the problems into the appropriate solutions
2. Solve problems using software engineering principles
3. Produce code by applying suitable programming structures

2.0  Synopsis

Throughout the course, students will be introduced with basic principles of computers and software development methodology. The course also consists of basic programming principles such as syntax semantic, compiling, and linking. Programming techniques using C++ such as data type and operator, selection, repetition, function, array, file, and pointer are learn towards the end of this course.